![]() This is a double-quoted representation of a int32 printed in hex (in this file, "0x8D83E8BC3970A7F"). There are two copies of the same string in the same format as above which describe the save (in the format SlotNAuto or SlotNManual, for auto and manual saves respectively). I don't think I ever saw them vary from 00 00 00 10 00 00 00 00, even across people. It's not the same for other people though. Same format as the previous string, but is always a512e4cc-80fd-4c57-a96d-15166f42a9f0. The first 8 are all over the place and change pretty often, and the last 4 are usually a small int32 (in this file it's 1, but I don't know if it was always that for this game). I'm not sure what these next 12 bytes are. It's always HelloGames.NoMansSky_bsl90hzglsesy!NoMansSky, which is the UWP package name. I'm not sure if this number is a 32-bit or 64-bit one the extra 4 bytes were always 0 for me.Īn int32 denoting the string length, followed by that many 16-bit characters. We'll refer to this later as numSaves it's the number of save files (including autosaves). I think this is a version number - it's always been 0圎 for me. This file holds the save slots - for any given save folder on disk, if it's not in this index file, it won't show up in game. ![]() I've been able to identify these sections of the file so far:Īll offsets are in reference to this particular file (since there's a lot of variable width strings in here). At its root is a containers.index file which can be read to understand the save slots and which folders they live in. Inside this directory are a lot more folders with all-hex names. The number after the underscore, however, appears to be the same across everyone. Where XYZ is some long hexadecimal string which appears to be unique per person.
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